Murder, she wrote.
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The store description calls Loretta, “a psychological thriller that makes the player an accessory to the heroine’s crimes, leading her through a self-crafted nightmare.” It’s essentially a point-and-click adventure where you’re a 1940s housewife who has committed murder, with flashbacks letting you decide how exactly that happened and then how you’re going to cover it up.
One section might have you figuring out how to deal with a nosy detective after the fact, while another bounces you back to before the murder happens to buy some rat poison. The story slowly unravels and, if you’re not careful, so do your lies.
There are minigames breaking up the chapters, simple puzzles and word association games, but mostly it’s about choosing the right thing to say and trying to hold things together. It’s a rural noir, with all the tension of an Alfred Hitchcock movie.
Diego Arguello gave some impressions of a demo last year, saying, “The way it deals with infidelity and marital problems from Loretta’s perspective sets a promising foundation, as does the way the writing shifts, increasing the profanity as a deliberate reflection of Loretta’s internal state after committing murder, and the way she chooses to remember everything that led to that moment. Whether or not her attitudes are not undermined by the rest of the game’s writing remains to be seen. Even with just a short glimpse of her deeds, though, I’m willing to hear her side of the story.”
According to the list of Loretta’s features, “Branching paths and multiple endings allow for a custom experience or opportunity for replay. Choose Loretta’s fate and explore the multiple opportunities as they present themselves to her.”
Loretta will be available on Steam (opens in new tab) and GOG (opens in new tab) from February 16.