Days Gone director Jeff Ross says the game surpassed Ghost of Tsushima but was still treated as a disappointment by studio management.
This week, Ghost of Tsushima developer Sucker Punch announced on Twitter that the game has officially sold more than 8 million copies since its launch in July 2020. That achievement comes just months after the release of the game’s Director’s Cut.
We are happy and surprised that #GhostOfTsushima has officially sold over 8 million copies!
Thank you so much to everyone who has played since launch! We are so incredibly grateful and grateful for the support! pic.twitter.com/AQfyqviBlK
— Ghost of Tsushima 🎮 Director’s Cut Out Now! (@SuckerPunchProd) January 5, 2022
While that’s great news for the team at Sucker Punch and Sony, the milestone prompted Days Gone director Jeff Ross to speak out about his own contrasting experiences on a PlayStation exclusive. In a quote tweet about Ghost of Tsushima’s success, Ross claimed that Days Gone actually sold the Samurai action-adventure title, but was perceived as a disappointment by Bend Studio management.
“When I left Sony, Days Gone had been out for a year and a half (and a month) and sold over 8 million copies,” Ross explains. “More have been sold since then, then a million+ on Steam. Local studio management always made us feel like it was a big disappointment.”
By the time I left Sony, Days Gone had been out for a year and a half (and a month) and sold over 8 million copies. Since then it has sold more, then a million+ on Steam. Local studio management always made us feel like a big disappointment. #disappeared #Play station https://t.co/KMZr2pGe9r
— Jeff Ross (@JakeRocket) January 5, 2022
Despite the fact that the wider Sony organization has never publicly stated that it believes Days Gone was a “disappointment”, it’s pretty certain that fans won’t be seeing a sequel anytime soon. It was revealed last year that Days Gone studio Sony Bend is working on an “exciting new IP” that will build on the “deep open-world systems they developed with Days Gone,” after previous reports suggested a sequel to the game had been rejected.
Part of Sony’s reluctance to approve a sequel to Days Gone may be due to the mixed reception at launch. Despite the game selling well on PlayStation consoles and its subsequent Steam release, the game launched with some bugs and received several reviews from critics at the time. IGN weighed in on our own thoughts on Days Gone when it was released, giving it a 6.5/10 and stating that while the game was “fun in small bursts”, the “repetition, dull world, and meandering story make for an unobtrusive ride. “
However, in a reply to another Twitter user, Ross made it clear that while Sony praises high review scores, “the grief we experienced was related to the sales, not the ratings.” Ross’s complaints seem to be aimed entirely at the management of Bend Studio, made clear in another reply when a user said there may be better management now, which the director simply replied, “No”.
For more news on Sony’s world of exclusive titles, check out this piece detailing what fans can expect from PlayStation in 2022.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.