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God of War's no-cut camera made adding ultrawide support surprisingly challenging - Gamezigo
God of War’s no-cut camera made adding ultrawide support surprisingly challenging
Home » God of War’s no-cut camera made adding ultrawide support surprisingly challenging

God of War’s no-cut camera made adding ultrawide support surprisingly challenging

by arun809097
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The PC port of God of War is an improved version of a terrific game, with some features we like to see on PC like DLSS up scaling, a flexible FPS limiter, and ultra wide support. Mila Pavlin, the lead designer at UX, told me that this was a last-ditch inconvenience for the developers of God of War as they started working on the PC version of the game. “I think it’s just a great game for the widescreen format,” Pauline said. “It has great scenes, great moments, and cinematics that play for it; so I think that’s what really mattered to the team, because we were seeing the best way to play the game.” How do I present? ”

For UI designers, UltraWide involves some obvious tasks to make the game work better. You need to make sure that the UI elements that are ‘pinned’ to the corners of the screen in 16: 9 are not uncomfortably visible on the 21: 9 monitor. But this is just one of the many issues that developers have to deal with in order to work ultra wide. This wide-angle viewing field can be a big problem for games that were originally designed to support standard widescreen only.

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