Hellblade: Senua's Sacrifice now has ray tracing and DLSS support
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Hellblade: Senua’s Sacrifice now has ray tracing and DLSS support

by arun809097
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four years after launch, Hellblade: Senua’s Sacrifice simply got a full-size update on pc, including a gaggle of graphical prospers to bring it up to the mark with the instances. That means it now has DirectX ray tracing, “up to date materials, particles [and] stage of detail,” in addition to guide for each Nvidia’s DLSS and AMD’s FSR upscaling tech. 

The ray tracing specializes in reflections and shadows: there are ‘low’, ‘medium’, and ‘excessive’ presets for reflections, while shadows will most effective work in case you’ve were given ray tracing set to ‘excessive’. The implementation is on the DirectX level, so it will work on both AMD and Nvidia playing cards.

The graphical improvements are welcome, but there is a range of latest accessibility options too. You can now remap controls on both keyboard and controller, there are shade blindness presets, and assist for resizing in-sport fonts has also been brought.

Hellblade changed into a decent singleplayer romp when it released in 2017. “Hellblade ought to advantage from extra exploration and enemy variety,” Leif wrote, “however it is a effective portrait of the strength of will over non-public demons.” A sequel became announced in 2019, but nonetheless no sign of a release window for that one. 

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