one of the maximum quite predicted unique titles for Xbox One and laptop became Scalebound, which unceremoniously got canceled in January 2017. Platinum video games director Hideki Kamiya is now apologizing for the game’s improvement.
In a new interview with the YouTube channel, Cutscenes, Kamiya shed a few new light on Scalebound’s cancelation. He had the choice to make a excessive-quit, photorealistic recreation. That supposed Platinum games had to improve its graphical abilities as the subsequent step in contemporary game introduction.
“I’m sorry to the gamers who seemed forward to it, and furthermore I’m sorry to Microsoft who had placed their accept as true with in us as a enterprise companion,” Kamiya said. “I want to express regret each as a creator and as a member of Platinum games.”
Scalebound reliable Screenshots from E3 2016
Kamiya said that he cherished fantasy worlds with swords, magic, and dragons growing up. He additionally performed classic pc video games like Sorcerian and Hydlide, so it truly is wherein he got the concept to middle Scalebound around a young man combating together with a dragon.
“but, it become a massive assignment for Platinum video games,” says Kamiya. “We were operating in an environment we weren’t used to. We were developing on the substitute engine, we also lacked the necessary know-a way to construct a recreation based on on-line functions. The hurdles we had to conquer had been very massive.”
He explains that the studio wasn’t experienced enough to get over the many partitions, main to the cancelation of Scalebound. Back in 2019, Kamiya also lamented that Microsoft took the brunt of the complaint, noting that both sides had issues.
closing 12 months, Platinum video games stated that the studio would really like to complete Scalebound, but Microsoft owns the entire IP. So it’s up to Microsoft to decide if the sport ever comes returned.
George Yang is a freelance writer for IGN. You could comply with him on Twitter @yinyangfooey