It’s an announcement that will please many, after complaints about how the base game felt unfinished, when a major threat is teased, before the game abruptly ends. In our review of Rise, we said that it “ends with an unsatisfying cliffhanger and feels like it’s missing that last layer to really test you.” Many were hoping that the 2.0 update, out on April 28, would add that content, but it seems we have a little longer to wait.The 3.0 update will also add “several” new monsters, so it seems the new ending will add more than just a final ‘Big Bad’ to take down. An announcement with more details is scheduled to come closer to launch.
Hopefully that update (or further ones), will continue to build on the game – hopefully offering Rise’s own version of previous game’s hugely tough G Rank quests to offer even more challenges beyond that new ending.
The soon-to-be released 2.0 update will include new monsters, Apex versions of monsters (and the ability to fight Apex monsters in regular quests, not just Rampages), and more – hopefully providing a testing ground for you to take on that upcoming endgame threat, whatever it turns out to be. And if you want to get trained up in time, make sure to check out our Monster Hunter Rise wiki.