New Minecraft Beta Introduces Blocks Made By Frogs
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New Minecraft Beta Introduces Blocks Made By Frogs

by arun809097
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Mojang is again updating Minecraft with the first beta of the new year. Minecraft: Bedrock Edition Beta is a small one, which introduces a few new features and bug fixes. The most notable feature of the beta, however, is the addition of three new Froglight blocks, which players can only get by using frogs.

Froglight blocks come in three colors: nacre, green, and ocher, and emit light of that color. However, actually getting the new blocks will likely be a challenge for anyone who doesn’t just spawn them in. Froglight blocks are, as the name suggests, made by frogs. Players will have to somehow guide a frog to a small Magma Cube, which will then eat the frog and basically spawn a Froglight block.

Now playing: Minecraft Froglight blocks are coming! | GameSpot News

The challenge there is to get the two entities close together. Magma Cubes only spawn in the Nether, so it will probably take some time to get a frog out of its native swamp in the Hellish biome. Likewise, small Magma Cubes are spawned after beating larger ones, adding another step to the process.

In addition to Froglight blocks, the latest beta of Minecraft adds a number of other changes, including visible damage to Iron Golems and Blast Furnaces and Smokers that once again give players XP. A full list of the changes in the beta can be found below.

Minecraft beta patch notes


  • Frogs and tadpoles now have sounds
  • Frog panic rate is now appropriate
  • Tadpoles now have the panic target

Frog Egg

  • Glow Lichen can no longer be placed on Frog Egg

Frog light

  • Added three new Froglight blocks (Pearlescent, Verdant, Ocher)
  • The Froglight blocks radiate light
  • The blocks are obtained by luring a frog close to a small magma cube. The Frog will eat the Magma Cube and a Froglight block will fall. Each Frog variant causes another Froglight block to fall

Features and bug fixes

Stability and Performance

  • Fixed an issue that prevented the entities in a chunk from being saved when exiting a world
  • The game now loads certain seeds and worlds around Mesa biomes without crashing

Vanilla Parity

  • Iron Golems now show varying degrees of cracking depending on their health. Iron Bars can be used on damaged Iron Golems to repair them
  • Glow Lichen now has the same brightness as on Java Edition
  • Foxes now point downwards when they pounce
  • Removed the emerald green icon over a villager’s head while trading
  • Updated trading tables for butchers, cartographers, librarians and roving merchants
  • Iron Golems now only attack players with a very bad reputation in a village after attacking a villager


  • Text-to-speech (TTS) now correctly reads experimental switch names


  • Added a new ‘/damage’ command that allows players to deal damage to entities
  • Placing cocoa beans with the commands ‘/setblock’ or ‘/fill’ no longer results in an error

job placement

  • Big Dripstone feature no longer generates lava float
  • Pointed Dropstone clusters no longer have a chance to spawn only height one stalagmites


  • Blast furnaces and smokers give XP again


  • Pointed stalactite now sometimes generates on large stalactites and stalagmites
  • Lava pools now only generate positive Y coordinates
    • Lava pools that generate almost Y=0 have a shell of Deepslate and Stone blocks
  • Coral now forms in the deeper depths of warm oceans
  • The Grove Biome Now Has More Different Trees
  • Fixed brightness of Light Block not adjustable while playing in VR
  • Fixed an issue where the light block would not be placed continuously while right-clicking and moving
  • Light blocks can now be soaked
  • Fixed an issue where breaking blocks, opening chests, and entering portals would slow/not work when there are many mobs around
  • Grass and double flowers now have the correct animations when breaking
  • Flower blocks are now correctly destroyed by explosions in snow layers
  • Skeleton Horsemen now path finding correctly

world generation

  • Iceberg features no longer replace Snow Blocks or Igloo structures (MCPE-147690)
  • Water in open-air mountain caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Technical updates

GameTest Framework (experimental)

  • Entity
    • Added teleport feature (location: location, dimension: dimension, xRotation (optional): floating, yRotation (optional): floating)
    • Added teleportFacing feature (location: location, dimension: dimension, facing location: location)
  • Added RegisterAsync method to register and correctly track GameTests status using async functions


  • Changes reapplied to use ‘admission list’ instead of ‘whitelist’


  • JumpToBlockGoal now correctly searches the same distance up and down when searching for jumpblock candidates, allowing a crowd using the target to jump as high as low


  • Added support for blocks with the same name as long as they belong to different namespaces


  • Fixed animation controller recursion checks from erroneously disallowing normal repetitive use of a controller

User environment

  • Fixed an issue where the up and down arrow buttons in the Resource Pack Settings screen grew larger when highlighted

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