PSVR2 Specs: How it Stacks Up Against the Original PSVR, Oculus Quest 2, and Valve Index
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PSVR2 Specs: How it Stacks Up Against the Original PSVR, Oculus Quest 2, and Valve Index

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At Sony CES 2022 press conference, we finally have something important details about PlayStation VR2, the company’s next-gen VR headset.

PSVR2 prices, release date and even what the headset will look like remain a mystery, but Sony shared a lot of information about the specs that power its second virtual reality headset.

To better understand what to expect from the PSVR2, let’s take a look at the specs, dig into some standout features, and compare what’s coming with the Oculus Quest 2, the Valve Index, and the original PSVR.

Illustration by Amanda Flagg / IGN

Resolution and Display

Check out the chart above for an overview of how the PSVR2 compares to other VR headsets. Based on what we know about PSVR2 so far, the closest competitor would be the Quest 2 in terms of resolution and pixels per eye. However, it is important to note that when the headset gets a street date, it will not have the highest number of pixels per eye because HTC’s Vive Pro 2 (not shown above) still takes that crown, with its 5K head-on display offering a resolution of 2448 by 2448 per eye.

Like the other headsets currently available, the PSVR2 will offer a refresh rate of up to 120Hz and, like the original PSVR, will feature an OLED panel. We previously discussed the difference between an LCD and OLED screen when comparing the displays on the original Nintendo Switch and the Nintendo Switch OLED, but the major difference between the two types of displays is how they light up.

LCDs use one (or more) backlights to create a constant light on the screen. While the method of an OLED is to use self-illuminated pixels because OLED screens work pixel by pixel meaning it only lights up when there is an image to display. LCDs tend to be brighter, but OLEDs provide better contrast ratios and deeper blacks. Nevertheless, there are some caveats to be made when we focus on VR headset screens and not traditional screens like a TV.

The most obvious is that OLEDs are a bit more expensive, and if analyst Ross Young noted in a recent research paper: when discussing Apple’s rumored VR/AR headsetOLED screens are not as common in modern VR headsets due to a lower pixel density (which can result in lower image quality) compared to LCD panels in head-mounted displays. Young did note that an OLED panel with a higher pixel density could be incorporated into the technology, but it will likely be more expensive. While we’re not sure about the actual details of the PSVR2 screen, it’s undoubtedly an OLED.

To follow

The PSVR2’s inclusion of inside-out tracking is a huge improvement over the need of the first-generation PSVR to PS camera, LEDs and accelerometers/gyroscopes to track your movement. Like the Quest 2, the PSVR2 has four built-in cameras, allowing the headset to track both your movements and the controllers.

PlayStation VR

But the PSVR2 adds a new, exclusive feature that even Meta’s flagship VR headset doesn’t offer: eye-tracking. With eye-tracking, Sony’s upcoming flagship VR headset can detect movement in your eyes. if the PS Blog Notes, this means that if you look in a different direction, an additional input is generated, which could allow for more immersion in games designed for the PSVR2. Rumors suggest that Valve works on a second VR headset that can have eye tracking also, meaning the feature could potentially be used by a wider group of developers than just those making PSVR2 games.


The PSVR2’s controllers are a standout feature of the new device. equal to the DualSense PS5 Controller, the PSVR2s Sense Controllers will have haptic feedback and adaptive triggers in every controller, offering a giant leap over the obsolescence PlayStation Move controllers used for the original PSVR.

By including haptic feedback and adaptive triggers in the Sense Controllers coupled with support for haptics in the headset, the PSVR2 is able to provide much greater immersion than its predecessor or other VR headsets like the Quest 2. As the PS Blog post notes, the new sensory features of the headset and controllers bring players “closer to the gameplay experience,” such as feeling a character’s increased heart rate during tense moments.

Additional Hardware Requirements

The PSVR2 was designed specifically for the PS5, meaning the headset won’t work unless it’s plugged into the console, as was the case with the original PSVR, which required either a PS4 or a PS5 (with an adapter) along with a PS camera to work properly . This is in line with high-end PC-based VR headsets like the Valve Index or HTC Vive Pro 2, which require connection to a VR-ready gaming PC in addition to base station sensors for tracking.

This is in stark contrast to Meta’s widely popular Oculus Quest 2, a standalone headset that requires no additional hardware to play. (That said, the Quest 2 does offer the ability to play SteamVR games when connected to a gaming PC.)

While the PSVR2 will still be tethered to a game console, Sony is streamlining (and minimizing) the cables needed to run the next-gen VR headset. The PSVR2 uses a single cable to connect to the PS5, and the built-in cameras eliminate the need for additional sensors. This is a much simpler setup compared to the original PSVR, which required multiple cables, the PS camera, and a small processor unit, filling your play space.

The PSVR2 has yet to receive a release window, let alone a proper release date, and the price also remains a question mark. Hopefully Sony will share more information about the PSVR2 over the course of the year. In the meantime, get the first details on PSVR2’s first game announced. Horizon Call of the Mountain, and watch IGN’s weekly PlayStation show, Podcast on!, for more information on the latest news in the world of PlayStation.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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