We’re really glad RPGolf Legends has finally been able to show up, being released for PS5 and PS4 on January 20, 2022 with Cross By Support!
I’m Riccardo Castelnuovo, founder of ArticNet, the team behind RPGolf Legends. The core team is very, very small; just me and another developer (hello, Guillaume!) Overall we’ve been working on RPGolf Legends for over two years now.
The idea for reviving RPGolf Legends comes from the 8-bit golf games I played as a child. I loved them but I couldn’t help whatever shot I took but I wanted to find the beautiful fields where the character was playing golf (in the daytime, those pixels looked so beautiful). That’s where the idea of an open world golf game came from. Besides playing golf, what is the best thing to do when looking for a golf course? Fight monsters, of course! And so the whole thing came to life.
We faced many challenges while designing RPGolf Legends, but the most difficult was definitely trying to find a good balance between golf, fighting, exploration, and RPG elements. Making sure that when two genres like golf and RPG were combined, it was really difficult to make the game feel natural. This was especially difficult because we thought that focusing on one or the other aspect should be entirely up to the player so that everyone can enjoy the game as they see fit, on that aspect. Paying close attention to what they like most.
There are many things that players can do, but I personally like crafts the most. Once you get the blueprint for a new item / golf set / dish / etc, there is nothing more satisfying than finding all the ingredients and finally getting it ready. I think players will feel like they have achieved this after a long struggle.
When it comes to fighting, special boss fights take place at the last hole in every area. The main character Erin has to complete the hole to defeat each boss. To do so, he must first fight the boss, stun him, and take a shot before returning to his feet.
The biggest advice I can give is to try to stay close to the ball, because when you stun the boss, you won’t have much time to take a shot! Being close to the ball will make everything much easier.
Every monster and boss is directly affected by the area he is looking for. In the first area (forest), for example, Erin will encounter a large evil tree that is blocking her way. The tree can attack near its character (leaf storms, root attacks, etc.) and it is very important to pay attention to the patterns to defeat it!
I know we will have players who have played the first RPG golf, as well as new players who are getting closer to the first story. For the former: We listened to your feedback. We’ve got a lot of great ideas and reviews from gamers around the world, and we’ve done our best to make the game concept better, better and more inclusive.
We also assure new players that you don’t have to play the first game to enjoy it, as the two stories are quite different.
We’ve introduced a lot of new concepts: a new, wider world map, a new combat system that feels more natural than ever, a better golf, classes, quests, crafts, tournaments, and more.
We hope our fans will appreciate all the hard work we put into improving the game and new players will enjoy this unique action-rpg-golfing experience.
We’re really excited for everyone to start playing RPGolf Legends next Thursday.