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Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company - Gamezigo
Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company
Home » Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company

Skull & Bones Co-Director, A 15-Year Ubisoft Veteran, Leaves The Company

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Ubisoft veteran Antoine Henry, who worked for the French gaming company for 15 years and was recently the associate game director of Skull & Bones, has left the company. Henry announced on LinkedIn (via VGC) that he had left Ubisoft and was preparing for “exciting new adventures soon.”

Henry said: “I’m really grateful she was released and thank those who worked hard for her release, and thank you very much.

Playing now: Skull and Bones Pirate Hunting Gameplay – E3 2018

According to his LinkedIn page, Henry made his Ubisoft debut in 2007 when he worked on Rayman Raving Rabbids 2 for the Wii. Henry worked on a handful of other Rabbids games before shifting to the Just Dance series. Her resume also shows that she worked on several canceled games.

Henry moved to Singapore in 2014 to work on Skull & Bones, first as a lead game designer. At Ubisoft Singapore, Henry also collaborated with Assassin’s Creed Valhalla as part of Ubisoft’s Multi Studio development vision. In 2021, Henry became an associate game director at Skull & Bones and helped with the game’s multiplayer and social elements, while also collaborating on “live strategy” and basic gameplay loops.

The skull and bones have been in development for many years, and there have been some changes. In 2020, Ubisoft confirmed that it was moving the game to a “new vision” when a report claimed that the project had been restarted. In May 2021, Ubisoft formally deferred Skull & Bones to its fiscal year 2022-2023, which runs from 1 April 2022 to 31 March 2023.

The management of Ubisoft said in a news briefing that Skull & Bones is developing well, adding that it believes in the creative direction of the title. The management said additional development time would allow the studio the time it needed to realize its vision.

“Many of you may be wondering why we had to postpone our launch. The answer is that we just need more time,” said Elizabeth Palin, creative director. “We had some big dreams for skulls and bones, and these ambitions naturally came with big challenges.”

There is also a Skull & Bones TV show along the way. Asked if the game’s new delay would affect the TV show, Ubisoft told GameSpot, “The Skill and Bones TV series has no effect on the game’s development. And vice versa. “

Gamespot can earn commissions from retail offers.

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