One of the developers of Sonic Origins expressed frustration with Sega, accusing Sega of “making major changes to the Headcannon submission construction” – resulting in “wild bugs.”
Simon Thamley Headcannon took to Twitter to talk about the team’s unhappiness with the latest version of the game. Thamli said he acknowledged that the construction given to Sega was not perfect, but said that “what is actually there is not what we have given.”
Explaining the development situation, Thomley said it was a major crisis of the time and the studio was not allowed to make major reforms. “We asked for significant amendments to be made near the submission, but were not allowed due to submission and approval rules,” Thamli wrote. “We asked early and repeatedly about delays but were told they were not possible.”
This is disappointing. I will not lie and say that there was no problem with what we gave to Sega, but what we have in fact is not what we have changed. Integration has introduced some wild bugs that traditional logic was our responsibility- not many of them.
– Stealth (@HCStealth) June 24, 2022
“I am very proud of their performance under such pressure on our team, but each of us is very unhappy about the actual situation and even the Sonic 3 component,” said Thomley. “We weren’t too excited about the condition of his submission, but a lot was out of our control.”
Thamli added that the studio has helped with things even after the end of the work period. “We provided a ton of feedback during and after the development for both Origins and its Sonic 3 integration,” Thomley said. “We’ve done a great job fixing things since our work ended, supporting Sega and preparing for future updates.”
While acknowledging the dangers of talking, Thomley said it could hurt the studios’ relationship with Sega, but explained, “There’s a lot of scrutiny on things that both relate to us and No, and I don’t want to sit. In the silence behind it, when people are asking why and how things happened with a product, they put so much hope and money. “
Headkin wants to fix these bugs, and said the studio has offered help with post-release improvements and updates. “We don’t know yet if this is happening,” Thamli said.
In follow-up tweets, Thomley made it clear that Sega did not release the wrong version of Blood – as some people misunderstood – but Head Cannon made significant changes to the submitted blood.
Thamli also said that the studio is not fighting with Sega. “No, I’m not fighting Sega, and no, I haven’t disconnected Sega. It’s much more complicated than that. I’m willing to do more under the right circumstances, even if it’s to work with me again.” “It’s a different matter,” Thamli said.
Sonic Origins is a remaster of the classic games, including the original Sonic the Hedgehog, Sonic CD, Sonic 2, and the combined Sonic 3 and Knuckles. Hedkins had previously worked on Sonic Mania, which was well received.
We’ve reached out to Sega for comment and will update if there is a response.
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