Sony has announced that its once PlayStation exclusive Marvel’s Spider-Man: Miles Morales is coming to PC on November 18.
Revealed in a PlayStation Blog post, Miles Morales on PC will support Nvidia’s latest DLSS 3 technology to ensure the highest of frame rates (though it’s exclusive to RTX 40-series graphics cards), but DLSS 2, DLAA, and Nvidia Reflex will also be supported.
The game’s overall system requirements were also shared (below), with PlayStation confirming that it will feature two levels of ray tracing. Miles Morales also adds new ray-traced shadows for outdoor light, enabling realistic shadows with natural gradients depending on if it’s cast by the sun or moon.
The game is fully optimised for ultra-wide gaming and supports 21:9 and 32:9 aspect ratios (alongside 48:9 for a triple monitor setup). Cinematics will only be available up to 32:9, however, the same as the original Spider-Man’s PC version.
“Spider-Man: Miles Morales on PC features many enhancements, customizable settings and support for a broad range of hardware configurations, all the way from high-end PCs to portable PC gaming devices,” said community manager of Nixxess Software, Julian Huijbregts, in the blog post.
“In the graphics menu, you’ll find many customizable features, presets, and quality levels to choose from. These include texture quality and filtering, level of detail, crowd and traffic density, field of view, windowed, full screen and exclusive full screen rendering modes, and many other options.”
The game can now be pre-purchased on Steam and the Epic Games Store, and PlayStation announced that doing so will give players early access to the T.R.A.C.K. and Into the Spider-Verse suits, alongside the Gravity Well gadget and three skill points.
The original Spider-Man was released on PC in August and became PlayStation Studios’ second biggest launch on the platform after God of War. Its appearance on PC has also led to a ton of wacky mods, including a playable Stan Lee and a currently unreleased, potentially vomit-inducing first-person mode.
Ryan Dinsdale is an IGN freelancer. He’ll talk about The Witcher all day.